Community See All. One of the few guns in the game to have a rate of fire lower than its real-world counterpart at 750rpm instead of 1090rpm. Log In. It is shown fitted to a fictional stand-alone mounting with flip-up sights and a pistol grip, and uses black-and-silver grenade rounds. It also features a fire selector with a burst mode, and a ridiculously gigantic 90-round magazine, probably so it lasts more than a second since the rate of fire is an equally ridiculous 1500rpm, more than double the original 600rpm. See more of Black Rose Firearms on Facebook. Then to add in a bit of reality (of a real AK-47) he slides back the charging handle to load the next round. As with many games, the ammo system counts "SMG" as a whole class, so the 5.7mm P90 can use the same ammo as the other subguns. It's the starting weapon in a few levels, including the first where it can be replaced with an assault rifle and shotgun within thirty seconds of the level loading. 43 check-ins. The weapon is a rare find as a pickup and the only pistol to have its own ammo type; it is used extensively late in the game by riot shield enemies. Black Rose Firearms. The game's sound design for weapons is fairly unique, and was referred to as "a chorus of gunfire." The weapon is only available in the final three levels of the game, though a cheat which calls it the "BFG" replaces the player's starting DC3 Elite with a SAW in the first level. A heavily customised Ingram MAC-11 based on an Airsoft gun appears in the game as the "MAC-10 Elite," with rails added more or less everywhere and then some more added for good measure, and a 70-round magazine. Unusually, reloading animations are also sped up if the player is under fire, and draw animations skip any flourishes like racking the charging handle. Our showroom is closed today and tomorrow for Labor Day. AR15.Com reserves the right to overwrite or replace any affiliate, commercial, or monetizable links, posted by users, with our own. 43 check-ins. Black's FN P90 is the Triple Rail version; rather than using the weapon's distinctive translucent polycarbonate magazine, the game's version has a metallic magazine which somehow holds 100 rounds instead of 50 and the rate of fire has been bumped up from 900rpm to 1500rpm. This is replicated in several other first-person shooters, and appears to be a perspective issue; offsetting the tube to the right emphasises that the weapon is above the player's right shoulder rather than stuck through their torso as it might appear if the weapon were bought to the middle of the screen. Another Black Rose Firearms Exclusive! Rather than having a single sound for weapons that is randomly pitch-shifted for variety and varied according to range, each enemy weapon in a given area is assigned a "voice" with different pitch, so each one is distinct from the others. They are thrown the instant the button is pressed and cannot be "cooked" as in some other games; however, they can be manually detonated if the player shoots them in mid-air. The SPAS is the principle means of opening doors in the game; rather than shooting the hinges or lock, this is simply done by blasting the middle of the door with buckshot, which will rip the entire door out of its frame. Strangely, in a game full of comically increased magazine capacities, the Glock's 15-round magazine has been shrunk down to 12 rounds. They appear to be a hybrid with the body of an anti-tank mine and the fuze assembly of a Yugoslavian PROM-1 anti-personnel mine, though with only three prongs on the sensor. However, in the foreground and very distinct is an Enfield L85A1. In third person, the rocket is so exaggeratedly large and pointed that the launcher could probably be used as a lance. It also has a lot of accessory rails. A repeated image during the briefings is stock film of an AH-1 Supercobra attack helicopter, equipped with an M197 Vulcan. My brother just found about them and is interested in some of their stuff, but I've never seen or heard of them so I didn't know what to tell him. The game's version is heavily customised, resembling a Performance Center "Stealth Hunter," though with a RIS rail added to the top of the barrel and frame. If this is in Monroe I believe they just opened up a couple of months ago. or. The drum itself is L-shaped, partly covering the left side of the gun in a way that would be impossible on a real SAW due to the STANAG adapator; Black's SAW is thus missing this adaptor. About See All. This presumably means it was sampled from the sound of the MAC-10s firing on the basis that every subgun Arnie fires is an Uzi. Like all weapons with selectable fire modes, it has both burst and full-auto capabilities, and the 20-round Colt magazine holds a staggering 95 rounds. It is difficult to discern if the other is an Abrams or a Bradley; regardless, the left-hand vehicle's weapons are not easily made out. In game, shells eject from the left and the charging handle is on the same side. The game is chiefly distinguished by the deliberate "gun porn" approach of the developers; they claimed in interviews that other shooters did not make their weapons look or sound interesting. We went all out on this one as he deserved it!! The RPG-7 can only be picked up from pre-determined locations; enemies with RPGs will collapse and blow themselves up with their final shot, apparently destroying the launcher in the process.

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