Hit Points 136 (13d12 + 52) Trust me though, the giant skeleton is actually a pretty great creature. This is the epitome of a min-maxed creature. Saving Throws Str +13, Con +8, Wis +4, Cha +5Skills Athletics +13, Perception +4Damage Vulnerabilities bludgeoningDamage Resistances coldDamage Immunities lightning, poison, thunderCondition Immunities exhaustion, poisoned They’re not bright creatures, so they’ll probably go for whoever is closest unless there’s someone that’s a super obvious threat. Bite. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! | 5th Edition SRD If you looked at the giant skeleton’s ability scores alone you’d probably think that it’s going to be absolutely tormented by any spellcaster. Challenge 1/4 (50 XP). Skeletons are the re-animated, completely decomposed body of a humanoid. | Swords and Wizardry SRD Armor Class 15 (armor scraps) This is a pretty reasonable take considering the fact that only its Strength and Consitution modifiers are positive values. | GumshoeSRD A storm giant skeleton doesn't require air, food, drink, or sleep. But not only that, it has an improved version of Evasion that presents a very real chance for a giant skeleton to avoid taking any damage from a saving throw. Tar: This skeleton is covered in tar. And don’t even think about turning them. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. They also have a high AC despite not wearing any sort of armor. Multiattack. They don’t require sleep, they don’t require food, hell they don’t even need air to live. 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Undead >Skeletons > Skeleton, Giant Lizard. Any successful hit requires a strength attribute check or be stuck to the skeletons body. Storm Giant Skeleton (5e Creature) From D&D Wiki. Well, provided that you can hit its 17 AC. Storm Giant Skeleton . Ogre Skeleton, 2 HD, turned as Ghoul Hill Giant Skeleton, 4 HD, turned as Wraith Human zombies have 1 HD just like normal humans, so for zombies you could just use the same HD as the living creature. I assume the tail isn't too useful for manipulating an area. Gargantuan creatures are at least over 32 feet, and most, like Ancient Dragons, are well past that. The difference between each type of Skeleton can be observed by certain tell tail traits that are uniquely present of each of them. Hit: 22 (3d10 + 6) piercing damage. 135. A giant shark is 30 feet long and normally found in deep oceans. Blood Frenzy. Innate Spellcasting. Angel is something on the order of 70' long...I'm going to modify these stats heavily, but I need a colossal shark for my session tonight: Jaws meets 20,000 Leagues Under the Sea. Meanwhile, Small creatures like Goblins are about 2-4 feet in height or length. Cloud Giant Skeleton CR 7. Armor Class 13 (armor scraps) Hit Points 13 (2d8 + 4) Speed 30 ft. STR DEX CON INT WIS CHA; 10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3) Damage Vulnerabilities. Not all the time, skeletons are cast away from society, or even condemned on sight. Evasion. Speed 30 ft. Damage Vulnerabilities. They also have a high AC despite not wearing any sort of armor. That’s why today I’m bringing you the giant skeleton. It’s even better when you can deal an average of 45 slashing damage per turn with an extended reach. They’re not fast creatures, but they have reach, so it is possible to catch up to targets far away provided that they don’t take a Dash action. 30 feet would be gargantuan, it says its size huge. | The Modern Path SRD Underwater, Basic Rules That is correct, size is determined by how much space a creature occupies. Size: Huge undead | 13th Age SRD Skeleton, Giant (Cloud) The huge pile of bones before you rises, forming into a towering mass nearly twenty feet tall. You know what a skeleton is, right? It doesn’t have to chase after ranged attackers if they have another creature that’s able to take care of them. To be fair though, this is standard undead stuff. I'm sorry but the size of a great white is 12-21ft with a large one being maybe 25ft. DEFENSE. The Giant Skeleton card is unlocked from the Bone Pit (Arena 2).He is a single-target, melee troop with high hitpoints and moderate damage that deals very high death damage when defeated. It’s a hulking pile of bones that hits like a truck and can shrug off some potentially-devastating hits. It’s also a solid choice replacement for regular skeletons, zombies, and other weaker undead for a high-level undead adventure. This is actually a really effective way to utilize a giant skeleton as this helps mitigate the giant skeleton’s major weakness. Aegis of Empires 4: Legend of the Burning Star (5E), D&D: Spellbook Cards: Druid Deck (131 Cards). Giant skeleton. Languages understands Giant but can’t speak Seriously though, a Multiattack that includes three separate attacks made with reach is nothing to scoff at. Huge undead, lawful evil. Large creatures like Trolls and Ogres are about 8-16 feet tall, and Huge creatures (like our 30 foot shark here) are about 16-32 feet. Hit Points 210 (20d12 + 80) Questions or comments can be directed to john@5thsrd.org. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. DEX: 10 (+0) If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone. | The Modern Path SRD Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. | FateCoreSRD This is a large shark but I agree with the under laying sentiment that it is a bit small for what a "Giant" shark would be. This site may earn affiliate commissions from the links on this page. I’ve used it as a boss creature along with a few zombies and taken out a group and done some serious damage to a group of 5th-level characters. Languages understands all languages it knew in life but can't speak If you’re going to use a giant skeleton as a henchman or bodyguard for a powerful necromancer in an encounter you should have it run interference. Natural 1’s and 20’s on Ability Checks in D&D 5e. Senses darkvision 60 ft., passive Perception 14 STR: 21 (+5) One of the most powerful weapon-wielding frames—it's the dream of any conjuring necromancer. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. Jump to: navigation, search. Everything else is either in the dumpster or breaking-even. This is cool because it gives the party’s martial characters a reason to potentially switch-up their weapons. It’s pretty damn strong, but it has a couple of weaknesses that a party can exploit if they’re clever enough. Skills Athletics +8, Perception +2 With this in mind, your giant skeleton should be moving toward whatever enemy they pick as their target and focus on that one. You take the MacGuffin off of its pedestal. | d20PFSRD Latest 5th Edition Products in the Open Gaming Store! Damage Immunities fire, poison This is the reward that the giant skeleton reaps for foregoing all of its “unnecessary” ability scores and boosting its Strength to the roof. Your giant skeleton could cause a minor cave-in and take half or no damage from it while the party takes heavy damage. CON: 20 (+5) Here at Dungeon Solvers, I pride myself with selecting the most interesting creatures in D&D 5e to analyze every other Monday. Senses: darkvision 60 ft., passive Perception 8 Speed: 30 ft. A mighty storm giant has been reduced to an animated skeleton, likely following the orders of an evil archmage or another masterful spellcaster. Challenge 11 (7,200 XP). Cleave through your enemies, big skeleton! So based on what we can tell from its ability scores, the giant skeleton is going to be a hardy creature that hits pretty damn hard. | Dungeon World SRD This site may earn affiliate commissions from the links on this page. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. The giant skeleton is sorely lacking in the lore department, but honestly what more is there to say about it? You should check out Thresher sharks. XP 3,200 NE Huge undead Init +6; Senses darkvision 60 ft.; Perception +0 . Damage Immunities poison A storm giant with the Skeleton template applied to it. Water Breathing. However, the giant skeleton’s traits take this would-be cannon fodder and change it into an irksome troublemaker for any magic-user reliant on spells that require saving throws. This is a solid, hulking, wall of bones that can lay a serious smackdown to an unsuspecting adventurer. What’s not to love? Show All; Hide All - Top - End - #30. Senses darkvision 60 ft., passive Perception 9 Skeleton. The giant's innate spellcasting ability is Charisma (spell save DC 17). No traps, what a surprise! Rules provided by Wizards of the Coast under the OGL 1.0a. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Damage Vulnerabilities bludgeoning Hit: 5 (1d6 + 2) piercing damage. With that off my chest, I’m actually a huge fan of this creature. Condition Immunities exhaustion, poisoned 5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Undead >Skeletons > Skeleton, Fire Giant. Shortbow. Thankfully, though, it does have Magic Resistance and a couple of other traits that assist it in bearing the brunt of the damage from spells and saving throw-based attacks. Condition Immunities: exhaustion, poisoned WIS: 6 (-2) | d20 Anime SRD | GumshoeSRD However, a giant skeleton is a bit different from an average undead in that they are actually imbued by whatever necromancy has brought it back from the dead. That’s some nice action economy value right there. 8. Back to Main Page → 5e Homebrew → 5e Creatures, https://www.dandwiki.com/w/index.php?title=Storm_Giant_Skeleton_(5e_Creature)&oldid=1391223. | Starjammer SRD Don’t bother wasting your time with this one, clerics! They’re not particularly wise creatures so they’re not going to make the most attentive guards, but at least they have darkvision! Medium undead, lawful evil. A giant skeleton has two modes. With only 30 speed it’s going to be a bit difficult to do just that if your target has any sort of room to maneuver themselves about the battlefield. | 13th Age SRD MaxWilson. Large undead, lawful evil . The giant skeleton has both, so we know already that this creature is not going to be easy to take-down. Huge undead, lawful evil . Actions Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. A Giant Skeleton card costs 6 Elixir to deploy. Utterly fearless, it preys on anything that crosses its path, including whales and ships. This skeleton is immune to all damage except positive energy. Oh, and as long as the spell doesn’t deal poison damage. You can find the giant skeleton’s statblock on page 236 of Tales from the Yawning Portal. It’s a whopping 15 slashing damage per hit on average thanks to its +5 Strength modifier. God Touched Skeletons whether their actual death was recent or many centuries ago are pristine, with… Misc Creature, Environment: This makes sense just from its biology. Conversely, the giant skeleton is severely lacking in the saving throw department. Use coupon code DungeonSolvers10 for 10% off your order! Download the offline version of this site here. It’s going to take a few rounds at minimum to deal with this behemoth. Hit: 5 (1d6 + 2) piercing damage. Add in the fact that this is a Huge size creature and you have an enormous range to make opportunity attacks on unsuspecting foes. | PF2 SRD. The two ability scores that the giant skeleton uses are cranked out to a +5 modifier. This definitely ties into that magical enhancement that I mentioned previously. It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light.

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