This can result in very high party skill bonusses. The last group should all have Riding of 4+ (except Ser Osgrey at 3) and good proficiency, which easily make heavy cavalry. Close. Leadership and path-finding definitely affect the party of a companion who has been made a vassal, in all mods I've looked into it. Almost all companions with starting Weapon Proficiency above 75 also have zero starting Intelligence skills, and vice versa. Pillaging villages is a very lucrative business. I can confirm this, as several of my party members have 2+ points in Prisoner Management, while I only have 2 points in it myself. Decreases trade penalty by 5%. First Aid cannot be triggered consecutively by entering multiple small battles in a row within less than a minute. ... A subreddit and community for the Mount & Blade series, created by TaleWorlds Entertainment. There are four types of skills, and only very few that stack in any way. Crippled horses can still take quite some time to heal however, so patience is necessary. Trade is the only party skill whose base attribute is Charisma (if you want to have a large party, then Charisma is necessary, so you should specialize in trade yourself). Increases throwing damage by 10%. This page has been accessed 602,197 times. In Mount&Blade you are not the only hero. Weapon proficiencies can also be increased with practice, even beyond the limit set by Weapon Mastery, but the rate of increase will slow down as you get further from the limit. This skill will also let you retreat from a battle with fewer casualties. (If your medic companion gets knocked out, his surgery skill, wound treatment, etc skills) he wont be able to use the skills, resulting in more dead people than with him being alive the whole battle. Mount & Blade: Warband. Kingdom of Swadia. **Denotes companions that do not like raiding (at least so far). Outside battle they contribute their skills to the party as a whole (see the party page). Additionally, several companions have had their names changed, and a new non-mercenary companion has been introduced. They will also gain the bulk of their experience through training and quest completion. Increases the chance that other people will accept your point of view. Their locations are random and will change from time to time, so check taverns regularly until you find all of them. Increases melee damage by 8%. ... Do you have a high persuasion skill? If your companions left over a dispute or if you were defeated in battle you can randomly find them in a city tavern. The level of the skill determines its potency. Since they do not have a strict level cap, they can eventually exceed the wages of any ot… Select 'What can you tell me about your skills? The party skill is 7(+2) i.e. The party skill is 7(+2) i.e. To find all available companions in the game you open the in-game encyclopedia, go to Heroes, and then filter on the Wanderer occupation. A Clash of Kings - A Mount and Blade: Warband Modification Wiki is a FANDOM Games Community. It goes without saying that those two members will be poor soldiers and should be well-protected at the bottom of the party list. Not all Companions get on with each other and having ones that dislike others will cause friction in the party. *Note that you CANNOT disable companions disliking each other by going to the "Mod options" menu in the camp screen and ticking "disable companion complaints". So if you recruit the Windblown, you get a lot of troops, and a couple of new companions such as The Tattered Prince, Caggo, Denzo D'han and so on. That actually reduces how much companions are upset by things. Please, add more information and custom charts, these should only be temporary. Higher ranks in Training add more experience to each eligible party member. The lists below conflict with each other in your party, you'll have to pick the companions grouped together for the first column or second column in the same row to have a stable party (i.g Alen Clargyl, Fenna, Maron or choose to use Roderick and Ser Bennis Hollow Hill). **A comparison of total stats for a companion if they were all adjusted to be Level 1. This page was last edited on 21 April 2020, at 00:57. I have compiled a list of those companions who are less troublesome than others when made into lords: Upstanding and Good-Natured (these companions will not object, as lords, to other lords being granted fiefs): All other companions, if not mentioned here, are either calculating, quarrelsome, debauched or pitiless. However, since companions can level just like the player character they can end up much more powerful than even the highest-level troops.

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