Split your party up and take whatever ground you need the individual members to take. Once they are handled, look around the ruins for some more of those noxious bulbs. You'll talk to Han to leave the Fort and enter the Hollow Marshes. Take whatever you want from the area before returning to where you first entered and exit the building to help Paladin Cork. If you completed everything above, you should have obtained a total of 2,400 EXP from the area. That lady is Dallis, and you'll be giving her a real bad time soon. He'll suggest you talk to Gratiana to find the very same purging wand you set down. Barstan is a bard.?? Carefully explore the now open doors in the area. You'll arrive on the shore regardless of where you were when the boat sank. Once you are done with Baladir and Saam, head south past their tent and have Ifan talk to Buddy to initiate Finding Emmie. Regardless, there is a bit of EXP you left in the Arena of the One you should go and collect now. Aside from him, there are the Fire Slugs you can deal with. You can give Han a potion to help him feel better but it has neither benefits nor consequences other than spending a single potion. Potential EXP There is a little bit more to Act 1, but if you have made it this far I have full faith you can figure out the puzzles and tricks it offers, and can likely think of a few ways to solve any, if not all of them just beyond this last battle. Once you have everything you want from the merchants, you can begin slaughtering them all. Once past the maze, you should enter the Necromancer Tower. - 7,560 Potential EXP From the pigs head east, but be careful. Until some time after the full release, this battle is where my guide will end. There are Six Magisters in this courtyard area. (Withermoore's Soul Jar). Time to start making use of it. Doctor Leste) and during converation choose *Ask what he did to get himself laid out so badly. Watch this step-by-step walkthrough, which may help and guide you … Kill him and all his pets with extreme prejudice. Once you have decided what to do and successfully accomplished either goal. This time additionally with his real self. You will need persuasion to get him to willingly give you the oranges which also gives EXP, but regardless of how you obtain them, do not kill stingtail. This is the only case where I will not include the Experience in the Potential so you can make an informed choice when deciding this. If you have a restoration on a character, separate that character from the party, and have The Red Prince talk to Doctor Leste. You should only return once Fort Joy is completely Empty of Magisters and anyone else you intend to kill. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. - 3,360 Potential EXP - 14,940 Potential EXP In Early Access this skill costs only AP, but supposedly in the Full Release it will additionally cost 1 Source Point. I will not be including the personal quests of the Origin Characters in these sections but will make note of specific places where if you have an Origin Character on your team, you might need to be aware of certain things. With these things done, talk to Leya with a character that still ahs their Source Collar on to get them all removed once and for all. Kill them before exploring the beach, there is a dig spot hidden along the shoreline closest to the east side, and a locked chest on the west side. Once you have those, travel closely along the wall on the east side of the Beach, you should notice a Hidden Alcove and a tree that has a Chest hidden behind it. you should eventually find yourself at a big blue barrier. For the maximum experience gains, talk the thugs out of fighting her then have someone add Ifan to their party if anyone wants him. - 5,460 Potential EXP As you enter, talk to Bahara. With these tools in hand, return once more to the Hollow Swamp. Barstan Tungs is a NPC in Divinity: Original Sin 2.. Barstan Tungs information. Once the demon is dead, loot it before blessing the blood under the Historian before blessing the Historian himself. Once they all go down, go raid Orivand's room. Love Has a Price is one of the many Quests found in Divinity: Original Sin 2.. This is important for later on and can effectively nullify any damage sustained during fights by running through it. Divinity: Original Sin 2 is out now, and reviewer Brett Todd described it in GameSpot's review as "one of the most captivating role-playing games ever made." The thugs who tried to rob one of us are dead. You should gain some EXP after you get past the initial poison, not far beyond that you should see a small circle slightly off your path in the minimap. Explore the area along the beach and collect whatever loot you can, there isn't much but you might've burned some items on one of the previous fights. There is not much left to do. I suggest you be nice to Gratiana as for the entirety of Act 1 she is your ONLY way to replenish Purging wands. You should find some flaming pigs, have someone with Pet Pal talk to them and persuade them that you'll help them. But this is only the beginning. If you successfully completed everything mentioned above, you should obtain a total of 14,400 EXP from the starting beach. - 760 Potential EXP Collect the loot from the chest before heading into the Alcove. You should see a pit that has fire in it. Talk to Stingtail afterward (Make sure Sebille is far away) for some EXP and gold reward for saving him. He should tell you about Gareth. Do not enter the deathfog if your character is living. The attempt to fight Dallis and her crew. Feder the Pig should also be here so go talk to her. Go to the Lucian Waypoint and return to The Sanctuary of Amadia Waypoint, but do not linger, you need to go to the Illusionary Cavern entrance you discovered earlier and enter The Dark Cavern. Ring the bell and Bahara will come talk to you. Enter the maze itself now using the first flaming skull to open the door to the room with the Historian. Slowly head north. Interact with the statue and scratch it. It is a difficult fight even if you are fully prepared for it. Either destroy them, disarm them, or tyyr to avoid them. Continue down the pathway and talk to Exter. By far the best perk is the idol of rebirth which revives a character once upon death and can be recharged by a resurrect scroll. Convince him to let you see his special escort, then go up to meet them on the third floor. Teleport it over to yourself and open it for some decent loot. Since you have the Band of Braccus you can skip the entire thing by showing it to the gargoyle. With them all dead, leave Hans alone for now and go near the stairs you entered at. After completing the Arena of the One, go talk to Nebora and have her remove one Collar from 'The One.' - ??? - 3,840 Potential EXP Gather your bearings and unlock the nearby waypoint before exploring the general area. There should be another dig spot here (Might be on you minimap), then continue further still down the beach. Once done talking with him, continue north. This is where you will start after Character Creation (Maybe not for undead or Fane, Unsure yet). Your first real revisit to the place you actually will want to put the helm of Braccus and Purging wand on the ground before talking to Gareth. Divinity: Original Sin 2 Game Guide. You should continue until you see the illusionary cave entrance. Right now you need to focus on getting equipped and getting stronger. With a bit of luck and skill, you should be abl to take out both Hammers Pets, Magisters Timery, Hansa, Sevek, and Borris. Love has a price is a side-quest in Divinity: Original Sin 2; You can acquire this quest from Lovrik found inside the Driftwood tavern; Suggested level: 11; Act 2; NPC. You should have only have cast bless a total of 7 times before this, meaning you will likely summon the demon if you hadn't already. Talk to Mody now and comes with the Hide and Seek. After a moment the Helmet of Braccus will be available for you to grab. Enter the Houndmasters room for some EXP, then open Birdie's cage with the elaborate key for some more EXP. And yes you are going to be SICK of that word very soon. You want to save him for later on. Kill him and his goons, prioritize Orivand and his mages. You need to enter alone and then sleep with them. Kill him for some decent EXP, look for Margo she should be nearby and will give you an item for letting her talk about her family. Leave the cave when you are finished looting. She will immediately kill all the magisters except for Siwan. Once you are done with that, decide if you want to kill the magisters or not. You cannot save him, nor should you want to once you realize what he was going after. Thugs Gave Loot. This'll give some experience, and you can still kill them afterward if you want. Talk with them both, be nice to Coral and take advantage of Unnis for some minor goodies and EXP. Taking the Ladder and avoiding trigger the event will allow you to get all three of those things in time. But be careful not to get within range of the Magisters yet. I have no advice here except be ready to flee if or when things go south. Note: If Sebille is in the party, talk to stingtail with her nearby when you intend to kill him. You can still kill them afterwards for the EXP and epic item. Once a victor is decided return to the Ghetto. When he asks, have your character with the highest strength pull out the spear, and hold onto that its part of the fabled Braccus Set. If you have completed everything listed above, you should have gained a grand total of ??? Once they are nothing but corpses use restoration or the dialoge option to give him a healing potion to heal Deloris. Do not take her or them lightly, as they will completely curb-stomp you if you are not absolutely ready. Kill them, kill their dogs, bunrn everything they love and cherish to the ground. You should be level 4 with a large number of skills aqquired before attempting this, and even then you should probably have decent gear as well. This will reveal the way to the Ancient Passage. Head south and near the ruins you fought the voidlings should be a vine you can climb leading to a crumbled building. - 10,080 Potential EXP Except for Payde, do not talk to him yet. You should be returning here once you have either the Teleportation Gloves, or the Teleportation Skill Learned. With the loot obtained, continue onwards until you come across a small ruin. Return to the fork in the road and rejoin with Gareth and his crew. If playing multiplayer, everyone has to go up there to get the EXP. There are a large number of traps immedietly in the start of the room. Notable Loot [] Once you take the proper way through, Trompdoy will attack you again. Regardless of how you handle that situation, you can continue onwards to the next floor by witnessing Windigo go crazy. Once all the Silent Monks in the hallways are dead, go talk to the Magisters with one character and have the others set up to ambush the Magisters as they try to leave. Then, and ONLY then should you open the chest. The final piece of the set you were missing. Potential EXP As you are preparing to leave the Reaper's Eye for good, there are a number of characters you can kill if you so desire I haven't mentioned above. talk to the prostitute - 6,300 Potential EXP And the persuasion EXP is the best option if you have it. You should eventually reach a rat and a statue.

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