The increase in difficulty from Insane to Nightmare is much greater than the from Hard to Insane. When starting Dungeon Defenders I personally suggest that you just take your time and fully enjoy the early game as you'll only get to experience that feeling once. ... pew pew pew's "Clear the game on Nightmare" - HERE wat's "Collection of Map Builds" - HERE ... Dungeon Defenders is my most played game on Steam by far. Having three ogres smashing your defenses is better than four. Nightmare is the second hardest difficulty, unlocked when your hero reaches level 70 and has beaten Campaign. Spiders drop onto the map from practically everywhere. It is on your upgrading jester seen in most maps. In additional to having much stronger enemies and better loot, Nightmare significantly changes gameplay in several ways. This guide should help you a little in doing that. This map is SIGNIFICANTLY easier then Deeper Wells, a simple set up with squire blockades, Flame Bursts, and monk auras should do the trick. The best loot in the game comes from Glitterhelm. Congrats! Without this. While not yet generally available, players who have bought the Quest for the Lost Eternia Shards Complete DLC on Steam can host maps on Nightmare. The Glitterhelm challenge Monsterfest is my personal favourite location to grind for loot as I get regular 286 upgrade armour pieces, Campaign Glitterhelm has yet to give me one of these! They throw webs at heroes and defenses which cripples them for a few seconds on-hit. A squire with a high block value can tank the ogre while your towers kill it very easily. Spiders Spawns everywhere on the map. If a copter is shot down before it can deploy its ogre through normal intentions, the ogre immediately loses 2/3's of its HP before falling to the ground (or they fall off the map and die instantly). © Valve Corporation. It requires you to hero DPS ogres, Copters, Djinn, while fighting the Dragon at the same time, it really feels like a raid boss! You've made it to the mid game and have unlocked Nightmare. you will need more builders most likely. Make sure you're playing on Hardcore! You can use the Animus pets for this, but also, if you're willing to put some time in, do some of the. The main goal here is holding right click to block what feels like 99% of any incoming damage allowing you to face tank just about everything while your pet DPS's everything down as pets have awesome damage scaling in Massacre. Is some gear more rare than other despite it being the same tier ? Cover your towers. This map could use a whole guide on it's own. For many people, starting Nightmare can be a real problem. A decent starting point is the weapon you get for beating. Wave 3 I'll put up my Flame bursts and strength drain/ensnare auras. Tower fire rate is drastically reduces in Massacre. ¶Welcome! If you get hit by their web attack your movement speed and attack speed will be slowed, same goes for your towers! On wave 2 I'll throw up some walls and use the same method on the ogres. Copters then proceed to shoot missiles at the heroes and their defenses. Some maps are A LOT harder then others. This should get him to focus on you again. This is where the real grind from 70-83 begins. To counter them use traps (darkness trap works well at spawn to protect towers or have no tower nearby). Take your favorite fandoms with you and never miss a beat. The Summoner uses a separate set of unit points for his minions, and effectively doubles the number of defenses you can place. New enemies! They have a web attack that affects both towers (reduce rate) and you (slow + silence + armor debuff). Español - Latinoamérica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=738018697, http://steamcommunity.com/sharedfiles/filedetails/?id=273293575], Crystalline Dimension (see above Eternia Shard Maps), Etherian Holiday Extravaganza (inspired by, Summoner - 1000 / 1000 / *** / *** ( HP / DMG / Range / Rate ), Summoner - 2000 / 2000 / *** / *** ( HP / DMG / Range / Rate ), Summoner - DMG > Health > Rate = Range ( 5500 / 4000 / 1200 / 1200 ), Monk - DMG > Health = Range > Rate ( 5500 / 2500 / 2500 / 1200 ), Series EV - DMG = Health > Rate = Range ( 4000 / 4000 / 1200 / 1200 ), Huntress - DMG > Health = Range > Rate ( 5500 / 2500 / 2500 / 1200 ), +300 points (Mythical accessories - 100+100+100 ➝ low-tier), +400 points (Mythical weapon e.g. They can buff other enemies and de-summon hero defenses. Massacre - the difficulty level above Nightmare. Added Akatiti, Kings Game, Kings Game Aggro Build, Sky City Aggro Build, Added Mistymire Forest, Moraggo Desert Town, Aquanos, Added Tavern Defense, Tavern Defense Aggro Build, Temple O' Love, Re-organized the guide due to the char limit, Added Sky O' Love, Boss Rush, Volcanic Eruption, Added Tinkerers Lab Survival, farming Mega Chicken, Added Tavern Defense Survival, farming Kobold on a Treadmill, Released 1k stat builds (some 2k stat builds got replaced), Added Hall of Court Survival, farming Genie, Added Winter Wonderland Survival, farming Skeleton, Fixed broken links due to the changes of the official forums, Added a new section 'The Heroes' due to reaching the char limit of previous section, Minor changes (due to Valve's new method to include links), Added alternative pets, in case you don't get your hands on a Mega Chicken, Replaced Tavern Defense Survival, farming Kobold... now for 1k stats, Replaced the pre-release of Moonbase with a final version. All heroes have at least 5.25* more health. Of these four new enemy types, only the Sharken can damage Eternia Crystals. You may need to lure and kill Ogres as Summoner. Gas + Inferno + Ensnare + Electric Aura + Strength Drain + Enrage + Squire Blockade in each lane will be the go to build for Massacre. Builder classes should have a Godly+ pet that gives appropriate stats. Keep in mind that this guide requires some basic knowledge about the game. It is the highest difficulty level available in Dungeon Defenders. There are a few changes that you must do to accommodate not having other players guard certain places on the map. Once you're level 60 you'll have the stats to start doing Insane Summit until 70. Apprentice and Squire towers have more health and deal more damage. As someone who loves both tower defense and action RPG games, Dungeon Defenders was a match made in heaven for me. Also depending on the map, Goblin Copters could fly over your defenses and drop Ogres near your crystal, and if there aren't any minions close enough, the Ogre will be able to kill your crystal unless you are physically there to stop it. There's a few things we can do in the end game: While Massacre Survival isn't out yet, these are what I find to be the more worth while things to go for. Massacre: After much testing, focusing power entirely seems to give the best results. Obsidians), +985 points (available Hero points for Level 100), Resistance - 90% Generic / 90% Fire / 68% Lightning / 83% Poison, Dragon with ~48k Base Damage (~300 Upgrades), Seahorse with ~17k Base Damage (~250 Upgrades), Resistance - 90% Generic / 90% Fire / 77% Lightning / 79% Poison, Pet - Genie with just 10k Mana Collection Bonus. Eventually you can take them off permanently and focus on Mythics/Transcendence, With high enough stats you can start at wave 24 for faster EXP, The EXP from here will be amazing, but the real focus is trying to get a level 70+ Speedy Chromatic Gemstone. A level 74 character of each of the following: A DPS character. Make sure to read the description of the build as it will help you set it up properly! You'll have enough time to get out of melee range of the ogre, but don't go too far or they'll lose interest and head to the crystal as normal. Once you obtain it, upgrade the rate(first stat) as much as possible along with how many towers it can effect(second stat). Also, near the chokepoint and/or crystal, it's often useful to have some backup DPS, there are a couple of optimum options here: This should be at every chokepoint if you can, and you should put it as close to the crystal as possible. Here is my personal Favourite build by Ayum! If you get stuck on Lava Mines, try and farm Ancient Mine Sirens for some better loot before trying to progress. I'd highly recommend farming this map for a while. https://builds.dundef.com/?build/829-minii-s-nmhc-promenade-build/. This is just a term that means it has a stack of 3 Auras: The Ensnare slows enemies to a crawl which gives your Archers enough time to kill them, Removes Elemental Affinity, so it guarantees that any enemies in it will not ignore damage from any of your defenses, Reduces attack damage, this gives your minions and defenses a lot of extra effective health, The Electric Aura is more for efficiency, it takes care of all smaller enemies (, These are almost always placed on top of a. I really enjoy this fight and it's been some of my favourite experiences playing Dungeon Defenders. Distract ogres. Your Huntress must have equipped a speed boosting pet like a Turtle otherwise you don't have enough time to build Minions during first Combat Phase. Nightmare: I suggest that you use a ratio of 3:2 power to rate. There's no (apparently) clear progression path, and it can be hard to move from Insane to Nightmare. Each of these four enemy types pose new threats to the heroes and their defenses. Hero damage is reduced to 1/6 of its amount on Insane and below. Do some campaign playthroughs, see how far you can get in survival on your favourite maps and try out some challenges! Builder bonus: If you primarily use Apprentice Towers, you can actively play him through the combat phase and build him for towers but level up your weapon for DPS, this way you're gaining the builder bonus along with doing hero damage! Spawn camping doors with a wall, this will give 0 room for the sharken to actually charge, he'll come out of the door and start melee attacking instead!
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