You meet these requirements at 4th level, because a Cleric can cast spontaneously 2nd level divine spells as long as you have 2nd level slots. No matter what their motivations, mystic theurges believe that perception is reality, and through the divine forces and astral energies of the multiverse, that perception can be used to manipulate and control not only the nature of this reality, but destiny itself. Mystic Theurge is a class in Pathfinder: Kingmaker. Also note that many colored items are also links to the Paizo SRD. Spells per Day: This is why you play a Mystic Theurge. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. A much bigger, more versatile, more refined, spell list. Bloodline: Celestial (Wildblooded: Empyreal), I support a limited subset of Pathfinder's rules content. You'll already be several levels behind full casters in terms of your highest spell level, and using partial caster classes further compounds the issue. And you are behind a full spell level of a single full caster. I don't think it's a big problem for most people. The best class I would suggest to be Mystic Therugy in a bottle without the Prestige is a Lore Spirit, Unsworn Shaman. Mystic theurges are drawn from multiclass spellcasters who can already cast both arcane and divine spells, and the powers that they gain increase their mastery over both. "But the Mystic Theurge's caster level is always three levels lower than your character level, those ongoing effects won't last as long.". 3 levels Wizard, 1 level Cleric, then Mystic Theurge. In 3.5e the Mystic Theurge was, godawful, in Pathfinder? Role: The mystic theurge is a powerful component for any party, supplying magic for attack, defense, and healing.
Introduction The Mystic Theurge is a popular concept which followed Pathfinder out of 3rd edition. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. At 1st level, the mystic theurge selects a divine spellcasting class she belonged to before selecting the prestige class. A Short Guide to Optimizing a Mystic Theurge.
Lawful mystic theurges, whether good, neutral, or evil, are rarer, and often use their powers for either the benefit—or control—of society. The class saw significant improvements in the transition which make the class much more playable, but the Mystic Theurge is by no means simple. In the Guide to Pathfinder Races, some updates are needed for material from Blood of Shadows (also Heroes of the Wild and the regrettable Scarred Witch Doctor Errata).-- {Paizo forums …
Because of this, Mystic Theurges need to rely on spells which don't allow saving throws to make their huge pool of spell slots meaningful. "DESCRIPTION" Mystic Information. Chaotic mystic theurges are rarer still, as the calling generally requires great personal discipline. Wondering about a Cleric/Sorcerer build for utility. Stop. See: Snapdragon Fireworks, Aggressive Thundercloud, Aqueous Orb. Mystic Theurges handily address one major problem with spellcasters: the limited number of spell slots. If you use only prepared caster classes you can still prepare spells from one class using the other class's spell slots, but you gain very little by doing so. Oct 7, 2018 @ 6:10pm Mystic theurge What's the main modifier stat for mystic theurge? Your skill options vary too much for me to meaningfully address. These classes typically get other class features instead of spellcasting, and your Mystic Theurge levels don't advance those features. At 1st level, the mystic theurge selects an arcane spellcasting class she belonged to before selecting the prestige class. You've probably heard that the Mystic Theurge sucks, that it's a weak class, that you're going to be hurting yourself by progressing your spells slower than a single-progression focused caster. Personally I prefer to stick to prepared classes because you can start Mystic Theurge at level 7, but there are some excellent reasons to wait until 8th or 9th level. The thing that makes a Mystic Theurge so good is that it has so many spells per day, sure, they're lower level spells per day than a single progression wizard, or a single progression cleric, but when you have access to both lists you become a literal powerhouse. And if your DM is willing to allow Esoteric Training, you can join a Spellcasters Guild and work on gaining Fame to boost your powers that way. Every two levels thereafter, the level of spells that can be cast in this way increases by one, to a maximum of 5th-level spells at 9th level (these spells would take up 6th-level spell slots). This page was last edited on 20 April 2020, at 14:10. Mystic theurges travel the world in search of arcane and holy artifacts, magical lore, or divine revelations, and most have no qualms about teaming up with groups of adventurers so long as that group's goals do not directly conflict with their own. Double duration three times per day on spells level 3 or lower. Combined Spells has some interesting interactions for combining spontaneous and prepared spellcasting, but beyond that the only significant difference is how quickly you can get into Mystic Theurge levels. Remember that classes like Witch and Wizard will need to find other ways to learn new spells, typically by copying them from other spellcasters' familiars/spellbooks. There are very few races with +2 to two mental ability scores, which is what you want most from a race. Those extra 3 rounds are usually wasted anyway. That system has much better options for duel casters, leaving the MT in the dust, at the same time having much better higher level spells, making every caster level more and more important. Beyond that, they catch up somewhat well. The components of these spells do not change, but they otherwise follow the rules for the spellcasting class used to cast the spell. Honestly having played one before, I have found that they are only sub-par at levels less than ten. I'm sorry to say, but a pathfinder 9th level spell slot is just worth less than a 3.5 9th level spell slot, so putting them on the same stage is somewhat unfair. They last 1 round/caster level, and are controlled as a move action. Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes. Also, in terms of lasting effects not lasting as long.. I'll ignore all classes except 2/3 classes for these reasons. Mystic theurges travel the world in search of arcane and holy artifacts, magical lore, or divine revelations, and most have no qualms about teaming up with groups of adventurers so long as that group's goals do not directly conflict with their own. Weapon and Armor Proficiency: You're not here for armor or weapons. Skills are secondary to the class's function, and I fully believe that you are capable of sorting out your skill ranks based on what you know of your base classes. Combat is short, usually about 4 rounds at most.
You need two base classes: an arcane class, and a divine class. Armor is presented in the order in which you should acquire it, rather than alphabetical order. At 6th level when you are a cleric 3 / wizard 3 that is a lot, but when you have 6th level spells and wizard has 7th level spells, it actually becomes a lot less significant. Your choice of race depends entirely on your base casting classes. I think one of the biggest weaknesses is that you don't get level 9 spells till level 20 (and that only if you go two prepared casters). They have a special ability that allows casting two spells at once. Mystic Theurge doesn't have a main stat, because that--or those, depending on your entry … Base Attack Bonus: 1/2 BAB, but don't expect to use a weapon at any point. You've probably heard that the Mystic Theurge sucks, that it's a weak class, that you're going to be hurting yourself by progressing your spells slower than a single-progression focused caster. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! https://pathfinderkingmaker.gamepedia.com/Mystic_Theurge?oldid=9941, +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class, 2nd level arcane and divine spell casting.
You will have enough spell slots that you can comfortably cast spells every combat round all day long and will only rarely run out. When a new mystic theurge level is gained, the character gains new spells per day and new spells known as if she had also gained a level in that spellcasting class. Hit Points: d6 hit points means that you're very squishy. Pathfinder's list of base classes is dizzyingly long, so you have a lot of options. If you find a race that works for at least one of your base classes, you've found a good race. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Press question mark to learn the rest of the keyboard shortcuts. Many say it can't be done, but as someone who is currently playing a Mystic Theurge, I say otherwise. The problem with Action Economy is that you only have one Standard Action per turn, which usually means you can only cast one spell per turn. Your list of skills and your ranks will vary wildly depending on your choice of base classes. Not having access to those spells can really hurt, which kind of negate the flexibility it tries to create. Why's that? Your ability scores are going to vary depending on your base classes. Pathfinder: Kingmaker > General Discussions > Topic Details. Skills: 2+ skill points and a tiny skill list which you'll almost certainly already have as class skills. Mystic theurges place no boundaries on their magical abilities and find no irreconcilable paradox in devotion to the arcane as well as the divine. You need your hands for spellcasting. I support a limited subset of Pathfinder's rules content. Mystic Theurges are a prestige class and are those who combine arcane knowledge with divine power. Ultimately, you are not more versatile as a MT than as a pure Wizard as you claim.