If you help slay a fire elemental while attuned to the ring, you gain access to the following additional properties: Ring of Water Elemental Command: You can expend 2 of the ring’s charges to cast dominate monster on a water elemental. The Extra Attack at 6th level helps the bladesinger being a front line spellcaster. Tweaked Bladesong benefits and increased the number of uses at later levels. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast.

Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. You can also speak and understand Auran. Magic Items.

The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. At 10th level, the Song of Defense proves great for bladesingers in reducing damage taken akin to Monk's Slow Fall feature. You can cast the following spells from the ring, expending the necessary number of charges: You can move through solid earth or rock as if those areas were.

Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a, Special Equipment. | Swords and Wizardry SRD | The Modern Path SRD

I decided, like the Extra Attack, to leave it unchanged. Although, two uses proves to be enough uses at lower levels through playtesting. The ring has 6 charges for the following other properties. Roll20 Reserve is live with monthly perks for Pro Subscribers. | d20 Anime SRD Bladesong is the defining feature of this archetype, and it is great on its own.

The djinni appears in an unoccupied space you choose within 120 feet of you. Special Equipment. 10th level and/or 14th level. The spell has no effect, other than to be stored in the ring. | 5th Edition SRD You have a swimming speed of 40 feet while wearing this ring. The ring has 5 charges. However, I saw a Starting at 10th level, whenever combat stirs, you can act unnaturally fast. I believe additional uses could solve both issues. | GumshoeSRD

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While you wear this ring, difficult terrain doesn’t cost you extra movement. The benefits of playing a bladesinger seemed to help Eldritch Knight more than the wizard as it was intended to. Age Young lionborn tend to … The glories of combat do not blind them to their duties under the laws of war. | 5th Edition SRD

In addition, you have resistance to fire damage. Paired Items Items that come in pairs—such as boots, alignment is neutral evil. The more spheres you create, the less powerful each sphere is individually. Every game in the genre that came after it owed a great deal to the world that was revealed by D&D.. D&D itself became so widely beloved thanks to the fact that it borrows heavily from previous works in fantasy and science fiction. Back to Main Page → 5e Homebrew → Equipment → Magic Rings Retrieved from " https://www.dandwiki.com/w/index.php?title=Ring_of_Bravery_(5e_Equipment)&oldid=977551 " When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. All rights reserved. Ring of Air Elemental Command: You can expend 2 of the ring’s charges to cast dominate monster on an air elemental.

This is unoffical Fan Content permitted under Fan Content Policy. The Extra Attack at 6th level helps the bladesinger being a front line spellcaster. Boots of speed Yes, - Sources->Eberron: Rising from the Last War, - Sources->Sword Coast Adventurer's Guide, devotees who are druids and rangers of particularly savage inclination, and many barbarians take Malar as a patron for his ferocity and cruelty. The number of uses increases by 1 at 14th level. While wearing this ring, you have resistance to cold damage. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn.

Greetings, I have always been interested in the Bladesinger archetype, but it felt underwhelming. Starting at 14th level, while your Bladesong is active, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks.

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Bladesong is the defining feature of this archetype, and it is great on its own. You have advantage on Dexterity (Acrobatics) checks.

Boots of levitation Yes

While your Bladesong is active, you gain the following benefits if you aren't wearing medium or heavy armor or using a shield: Your Bladesong lasts for 1 minute. Our way of saying thanks! | Here Be Monsters Although, I did include another feature to be gained at this level to aid with the previously mentioned issues.

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A wearer can’t prevent this telepathic communication. Your Bladesong ends early if you are knocked unconscious, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a single weapon. In addition, you can move in difficult terrain that is composed of rubble, rocks, or dirt as if it were normal terrain. Not approved/endorsed by Wizards. This ring is linked to one of the four Elemental Planes. Portions of the materials used are property of Wizards of the Coast. Faerie Fire: You can expend 1 charge as an action to cast faerie fire from the ring.

Other alternatives: the ability to silently communicate with other Loxodon using subvocal frequencies, ability to locate items and objects in a three-dimensional space based on their smell and hearing. Furthermore, with the current revisions, the later levels are supported more than before, so I may not need to change it anyways.

alongside the feedback I obtained, to include additional features at later levels, i.e.

With my current feedback on this revision, I realized the true potential of this feature. Anything you are wearing or carrying is invisible with you. In addition, when you fall, you descend 60 feet per round and take no damage from Falling.

5e Workshop. Mirt wears, - Sources->Xanathar's Guide to Everything, No Boots of striding and springing Wondrous item Yes Boots of the winterlands Wondrous item Yes, monstrosity (shapechanger, yuan-ti), neutral evil You can also speak and understand Ignan. It then returns to its home plane.



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