Rounds continue until all defenders are defeated, the attacker runs out of troops they can attack with, or the attacker decides to withdraw. He also can fortify his new territory by moving some of his armies from an adjacent, connecting territory to his new territory. Risk cards are shuffled and then placed face down where every player can reach them.
If an attacking player occupies a defender's last territory, thus eliminating them from the game, the attacker acquires all of the defender's Risk cards. If two of the attacker's three dice beat the defender's two dice, then the defender loses two armies. To win you must attack when the time is right while fortifying your defenses. Winning the Game and Special Game Modes: Before each move, players are afforded additional armies based on the following: how many territories occupied (one army per territory); how many continents occupied; and how many Risk card sets he has. Capital Risk It is a casual mix of strategy and luck through the use of dice, with more than one way to play available. Following the sixth set, each additional match traded in is worth an extra 5 armies. Facebook. Ties go to the defender with each losing roll defeating 1 troop. The official rulebook suggests variations to the game-play mechanics for "Risk experts," any or all of which can be used depending on player preference. If an Objective has been accomplished on the player's turn, that player is prohibited from also drawing a Risk card on that turn. Lime green indicates an advantage to the attacker, (i.e. If that player then holds more than 6 cards because of this action, they must immediately play a risk set/sets until they hold 4 or fewer cards and place the armies and then continue their attack phase.
View and Download Parker Brothers Risk The World Conquest Game Games manual online. Third set – 8 You may still fortify your position if you wish. The game board is a map of 6 continents divided into 42 territories.Each continent is a different color and exists of 4 to 12 territories.The numbers along the bottom (southern) edge of the board indicate the number of armies you will receive for a set of cards you trade in. 3 goes against 3 tie goes to defender. Do you want to attack? This is considered by some player to be a ‘free move.’ To fortify, move as many armies as you choose from one of your territories to one your adjacent territories. You may end an attack or attacks at any time. The first player may take his free move only after the second player has stopped attacking with the Allied Army.