Android port coming soon! If you're stuck with 3 energy you may need to find time to tank hits. I do great with The Silent but all my Ironclad runs either faceplant on the first floor. Grab a few copies early if you can — it will make your decisions much easier throughout the rest of your run. Yeah my one win with Ironclad with Demon Form +, Limit Break +, Flex+, 2 Reapers (and the relic that gives +50% healing during combat) and some other cards. Barricade/Heavy Defense - Is pretty heavily reliant on Barricade but can work without it. One of the best cards I used for Ascension 19 was ironically not an Ironclad exclusive card. In particular, meat is nice since it heals between the 2 boss fights on level 20. Level two and three bosses can do insane damage, especially in higher Ascension levels, so being able to stack up your defense, and use up your hand to do so, is always welcome. This makes cards such as Limit Break and Spot Weakness key to many of the most powerful builds. Great guide! They may grant you a guaranteed relic, but they can also end a perfect run. So I call upon you Ironchads of Reddit! But as you progress, you’ll need to get more rigid and particular. Do you want to brute force enemies? I actually think it is easier to get your first win with Ironclad this way, though I struggle to win every game without sufficient defense. For example, there are plenty of ways to increase your energy generation, like playing cards in a certain order or just upping your energy pool. But whenever you can, prioritize your defense and keep yourself healthy from the start. I beat asc. This build is even better if you have the Necronomicon relic.If you have Dead Branch, an exhaust built with Corruption and Feel No Pain is great. I'll second this, discover+ is amazing, and the ironclad makes excellent use of it by virtue of the exhaust mechanic and headbutt allowing him to play it more times per battle. Did you trade away your starting relic for a boss relic? Ironclad has plenty of draw power. Pommel Strike, Shrug It Off and Warcry (mostly upgraded) are all commons, Battle Trance, Burning Pact (Which it and Warcry can combat curses/wounds) as uncommons and if you are lucky you can top that off with Offering. The Silent Ascension Mode Build. Typically, this finisher will be Body Slams. Ok, I've been grinding asc 19 for three days now and have hit a very hard wall, but then I remembered something: Ironclad is not one, but many, it's an army! Any situation where you need a specific answer to something, discovery can probably bail you out of, or at least prove highly valuable. There are a lot of choices to make, and the class's adaptability makes some of those decisions agonizing on higher Ascensions. It has a low chance of causing 2 inflames in the first cycle, but it can happen. Your final win-con to exhaust to is your strength scaling attack and block cards. Also, don't be scared to exhaust cards in fights; the Ironclad will give you a lot of options to help decimate your enemies. Dual Wield is powerful in this deck, making all your Perfected Strike cards more effective. If you can't put it together perfectly, or you just run into a troublesome fight, you won't have any strategic options to get yourself back in the game. Some cards are useless on their own, but become OP when combined with a few other cards. Press question mark to learn the rest of the keyboard shortcuts. Thanks! Even Snail Boi wasn't that bad when I can pull a Barricade out of nowhere and add random blocks afterwards through Discovery+. I will almost never buy relics from the shop unless they are crucial to my deck, almost always choosing to remove cards. After a few turns of sitting on Demon From, even lowly Strike cards become death machines. And in the first cycle, it was attack attack inflame attack attack inflame. Dead branch is basically a golden ticket to a win if you get it on the first floor. BETA . Thanks friends. Main; Monday, June 24, 2019. Along with just being a free Ironclad card (0 cost bludgeon/shockwave/impervious? You want to exhaust down to your Limit Break or Spot Weakness, your strength scaling card and some block cards. Exhaust builds are insane if you have the relic that gives a random card when you exhaust something. It is possibly overpowered. I actually think it is easier to get your first win with Ironclad this way, though I struggle to win every game without sufficient defense. In addition to this, Metallicize and Offering are borderline broken. If you don't have a bomb choice when adding a card to your deck, just Shrug It Off. I think it is more consistent to get high value cards that are independently good early then specialize later when you have a better idea of relics / rare card availability. I think this is probably my issue. 5) I don't try to force synergies - I think the ironclad does fine without every card in your deck synergising, and often 5-6 cards out of a 15-20 card deck is all you need to be synergistic. What works on A20 will also work while you’re climbing there (but the reverse is not true). Self damage archetype is largely a subset of the heavy strength build imo due to its supporting power. Though I have to say I'm having more success as an aggressive player and speed runner, which makes the guide very counter intuitive to me, I really appreciate how you take down so many details from the game and your successful runs! In general, the best approach isn't to just get a few good cards, but to build around a strategy. I think you've nailed it here. Mind sharing your build? I'm still working on perfecting how to build silent consistently and ranking card choices for my own guide but this is really good considering unlike silent the ironclad has so many adequate cards it's easy to flood your deck with meh cards and not key killers. I just beat asc 20 for the first time with Ironclad with an exhaust deck that had no real hard scaling element to it, mostly just a bunch of defense cards with a bodyslam, bludgeon and immolate (no double tap or necro or ways to increase strength); those 2 relics kept me alive and the heal between the boss fights ended up being the difference. Overall I think he is the easiest to win with, from all other heroes. I am convinced that I just do not understand how to play this guy. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Flex+ with limit break is insanely powerful since you only lose what you initially gained. Ok, I've been grinding asc 19 for three days now and have hit a very hard wall, but then I remembered something: Ironclad is not one, but many, it's an army! Ironclad Win Streak Guide. Based on my experience, there are 3 rules of thumb. Most, but not all, of the effective Ironclad builds are designed to weather the storm before bursting down your enemies with extremely powerful attacks. So I manage to win consistently using The Silent (by draw power and playing defensive while using poison or shiv as main source of damage). I find True Grit also fits into this category, but your mileage may vary - A lot of people dislike this card for some reason. And that's what makes it a great card. Check and check again. The only time this card was a detriment was during fights where playing non-attack cards screwed you over like Nob or Chosen, and I'll admit I got close to losing then. Ironclad Ascension 19+ Strategy Discussion. The same applies if you’re playing the Silent class and run into lots of poison cards early on. Any of the strength gainers, heavy blade, headbutt, double tap, limit break are the key things to keep an eye out for. Early on, after you collect your first few cards and relics, determine what your strengths are and the builds you want to go for. You may need to tank a hit to play it, unfortunately, especially if you are limited to 3 energy. Both of those genres are known for being complex and tough to master, so Slay the Spire can be daunting when you first jump in. Really appreciate it. New comments cannot be posted and votes cannot be cast, More posts from the slaythespire community. It's almost certainly the most reliable way to win right now on either character. I recommend buying it on Level 1 and usually the first half of Level 2, even after the nerfs. That’s great! I'm looking for an explanation of the general philosophy of playing as Ironclad. Sever Soul, Second Wind, and Fiend Fire are uncommon/rare exhaust cards that you want to prioritize taking 1-2 of. Consider whether you have the health to survive one before you take a route, and try to calculate how much health you’ll have to spend getting there. I've desperately needed something like this. Slay the Spire is a marriage of card game and dungeon crawling roguelike. Crow does has some null turns that make it fairly easy, was even soaking the 40 dmg hits. Jan 7, 2018 @ 6:24am How to consistently win as The Ironclad? Slay the Spire Strategies. I find the Ironclad a lot easier to win with than the silent TBH. I simply prayed I wouldnt meet Sluglord - and I didnt :) :) :). From my personal experiences as the Ironclad, the things to keep in mind with him is that he focuses on raw combat and low combos. I'm trying to play Ironclad like I play The Silent. But consider getting rid of cards that don’t really fit your build or cards that you rarely use. I really like demon form as well, carried a lot of my runs. Focus on decks that exhaust cards for shields/damage/drawing more cards. Prioritize energy because free cards makes energy the bottleneck. I think relics is t he key though, seemed like the Limited to 6 cards, but 1 extra engery is pretty decent on him less your small 0 cost abilities, since most of his ♥♥♥♥ is so high. I like that you mention in your guide that if you follow your guide, you shouldn't pick searing blow, but that it's a viable early pick nonetheless. Feed)). Sever Soul, Second Wind, and Fiend Fire are uncommon/rare exhaust cards that you want to prioritize taking 1-2 of. Snecko + ice cream + a lot of 2/3 cost cards. Apotheosis is extremely powerful, even after the nerf. If I can't get Shrug it off, I basically has little to no block, and the damage I deal is just not fast enough, any suggestion to this? That's surprising considering ironclad regens 6 hp per fight. Check and check again. Bless you. Some different kinds of decks the Ironclad can try to build Other Slay the Spire Guides: Beginners Guide. This class may seem simple, but there are actually a variety of paths you can take when building them up. I realized my problem here. Moving forward with the ability to adapt is the best way to succeed with the class, and sometimes a "good stuff" deck will work if you stumble into the right encounters. The reapers made sure I always had high health so I could keep upgrading cards like metalicize. A whirlwind for aoe can be really nice as well. In this guide, we'll be looking at the Ironclad, the first class offered to players in Slay the Spire. To be really honest on ironclad most of my A17+ wins are with snecko eye, I've found it really hard to get demon form going. Upgraded double top+headbutt was a pretty nice combo to to keep recycling the dmg. Yeah, if you have another source of strength plus Heavy Blade, for example, then you can actually pass on Demon Form, since it can lead to unnecessarily large amounts of damage. I'm sure this has been talked about in here somewhere but my searches have left me wanting. Wound gets you a lot of draw on paper but runs into the hand limit easily imo. If playing two offensive cards and a defense card means you’ll finish the fight faster but take some damage, play two defense cards and save your hit points. Someone please explain to me how this character is supposed to work.

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